Objective 1
Prototype and complete original games for
multiple platforms following the full game
production pipeline.
Haunted House
This is a project I developed in Unreal Engine 5 with visual scripting. I designed this level to be a haunted puzzle game. This project goes with this objective because the player can start and finish the level so it’s a complete game. I also have a Playlist on YouTube showing the full process from start to finish of me creating this level. I also have a Post Mortem as well which is where I talk about how it went, what lessons I learned, and what problems I had.
Maze Game Unreal
This is a project I developed in Unreal Engine 5 with visual scripting and C++. I designed this level to be a maze game with 3 levels. This project goes with this objective because the player can start and finish the level so it’s a complete game. I also have a Playlist on YouTube showing the full process from start to finish of me creating this level. I also have a Post Mortem as well which is where I talk about how it went, what lessons I learned, and what problems I had. I also have different menus and other aesthetic touches to make it feel complete.
Puzzle Game
This is a project I developed in Unreal Engine 5 with visual scripting. I designed this level to be a multi-puzzle game. This level has a bunch of different types of puzzles for the player to get through. This project goes with this objective because the player can start and finish the level so it’s a complete game. I also have a Playlist on YouTube showing the full process from start to finish of me creating this level. I also have a Post Mortem as well which is where I talk about how it went, what lessons I learned, and what problems I had.
Construct 3
This project is designed to be a 2D platformer with a few challenges along the way. This project was created in Construct 3 with visual scripting. I have a papermap as well as a Postmortem and YouTube video showing my level. This project completes this objective because of the documentation and video showing my Pre-Production materials. This game also has a start and finish so the level is complete.
BattleBlock Theater
This is a project that I worked on in Level Design and Advanced Level Design. I created 16 levels, which is a full playlist in BattleBlock Theater. I created this Playlist with the idea of mayhem or chaos throughout the levels. This project goes with this objective because I created two papermaps, as well as an Objective List and Pacing Map for one of the levels. I also created 2 Level Design Documents for this project. I created about 2-3 levels a week. I have a Postmortem also. All of this documentation should show that I followed the full game production pipeline as well as prototyping and completing original games/levels for a platform. This playlist is fully finished and available for any players to play online. I have a PlayList on YouTube showing all of my levels and design explanations for them.
UAT Invasion
This is a project that I developed with Christelle and Anthony. This game is a multiplayer board game in which two players compete to control the most rooms and territories on the board. It is designed with the theme of UAT and some of its professors. This project completes this objective because it follows the full-game production pipeline. I have our Pre-Production Document, Playtest Notes, Playtest 2 Notes, ChangeLog Document, and PostMoretm for this project. All of this documentation should show that I followed the full game production pipeline as well as prototyping and completing original games/levels for a platform/tabletop game.
This is a project I developed in Unreal Engine 5 with visual scripting. I designed this level to be a haunted puzzle game. This project goes with this objective because the player can start and finish the level so it’s a complete game. I also have a Playlist on YouTube showing the full process from start to finish of me creating this level. I also have a Post Mortem as well which is where I talk about how it went, what lessons I learned, and what problems I had.
Maze Game Unreal
This is a project I developed in Unreal Engine 5 with visual scripting and C++. I designed this level to be a maze game with 3 levels. This project goes with this objective because the player can start and finish the level so it’s a complete game. I also have a Playlist on YouTube showing the full process from start to finish of me creating this level. I also have a Post Mortem as well which is where I talk about how it went, what lessons I learned, and what problems I had. I also have different menus and other aesthetic touches to make it feel complete.
Puzzle Game
This is a project I developed in Unreal Engine 5 with visual scripting. I designed this level to be a multi-puzzle game. This level has a bunch of different types of puzzles for the player to get through. This project goes with this objective because the player can start and finish the level so it’s a complete game. I also have a Playlist on YouTube showing the full process from start to finish of me creating this level. I also have a Post Mortem as well which is where I talk about how it went, what lessons I learned, and what problems I had.
Construct 3
This project is designed to be a 2D platformer with a few challenges along the way. This project was created in Construct 3 with visual scripting. I have a papermap as well as a Postmortem and YouTube video showing my level. This project completes this objective because of the documentation and video showing my Pre-Production materials. This game also has a start and finish so the level is complete.
BattleBlock Theater
This is a project that I worked on in Level Design and Advanced Level Design. I created 16 levels, which is a full playlist in BattleBlock Theater. I created this Playlist with the idea of mayhem or chaos throughout the levels. This project goes with this objective because I created two papermaps, as well as an Objective List and Pacing Map for one of the levels. I also created 2 Level Design Documents for this project. I created about 2-3 levels a week. I have a Postmortem also. All of this documentation should show that I followed the full game production pipeline as well as prototyping and completing original games/levels for a platform. This playlist is fully finished and available for any players to play online. I have a PlayList on YouTube showing all of my levels and design explanations for them.
UAT Invasion
This is a project that I developed with Christelle and Anthony. This game is a multiplayer board game in which two players compete to control the most rooms and territories on the board. It is designed with the theme of UAT and some of its professors. This project completes this objective because it follows the full-game production pipeline. I have our Pre-Production Document, Playtest Notes, Playtest 2 Notes, ChangeLog Document, and PostMoretm for this project. All of this documentation should show that I followed the full game production pipeline as well as prototyping and completing original games/levels for a platform/tabletop game.